After finishing the model for the spaceship the next step was to UV unwrap the model so we can paint it in photoshop. UV unwrapping is the process of turn a 3D model into multiple 2D shapes so we are able to paint it.
To begin with I tried to select each of the faces I wanted to UV wrap before planar mapping. E.g. to begin with I selected the top half of the left wing and planar mapped it before unfolding it in the UV editor.
However, doing this I got confused so I decided the colour code the whole spaceship so I could picture which parts I had to select and where I had to stitch these parts together. This helped with the selection part of the process however, I am still unsure with the unfolding and stitching parts together of the process.
This is how my UV’s currently look. I have managed to unfold one upper wing but when I attempted to unfold the lower it went weird.